using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;

namespace MonoFrameWork
{
    class Explosions
    {
        public Animation explOne= new Animation();
        public Animation explTwo = new Animation();
        public Animation exp3 = new Animation();
        public Animation expBoom = new Animation();

        public void LoadContent(ContentManager Content)
        {
            explOne.Initialize(Content.Load<Texture2D>("explosion"), Vector2.Zero, 134, 134, 12, 45, Color.White, true);
            explTwo.Initialize(Content.Load<Texture2D>("explosion2"),Vector2.Zero, 192, 192, 7, 100, 5,true);
            expBoom.Initialize(Content.Load<Texture2D>("explosionBoom"), Vector2.Zero, 60, 60, 14, 50, 5, true);
            exp3.Initialize(Content.Load<Texture2D>("explosion3"), Vector2.Zero, 125, 127, 32, 30, 5, true);
            
        }
    }
}
